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VR GLOSSARY
Definition

Apple Vision Pro

Apple's spatial computing headset blending mixed reality and productivity

Also known as: Vision Pro, AVP

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Apple Vision Pro

Explanation

Apple's first headset, launched in 2024, designed for spatial computing. It combines virtual reality and augmented reality via high-resolution passthrough, with an interaction system based on gaze and finger pinch (gaze and pinch).

Real-world example

Working with multiple virtual screens floating around you in your living room, while still seeing your real-world environment.

Practical applications

  • Immersive productivity: multitasking with 2D and 3D windows in your physical space
  • 3D visualization: reviewing architectural models or industrial prototypes
  • Spatial collaboration: meetings with Persona avatars in a shared space
  • Content consumption: immersive videos, spatial photos, and entertainment

Key features

Passthrough and mixed reality

  • High-resolution cameras rendering the real world in real time
  • Virtual elements superimposed in physical space
  • Digital Crown dial to adjust the level of immersion
  • Realistic occlusion between real and virtual objects

Example: Placing a 3D model on your real desk and walking around it to examine it

Natural interaction (Gaze and Pinch)

  • Eye tracking to select by looking
  • Finger pinch to confirm the action
  • No controller needed
  • Voice commands with Siri

Example: Looking at a button, pinching your fingers to click — like clicking in mid-air

Ecosystem and development

  • visionOS: a dedicated operating system for spatial computing
  • Compatible with existing iOS and iPadOS apps
  • SwiftUI and RealityKit frameworks for spatial apps
  • Premium segment ($3,499) targeting professionals and early adopters

Example: An existing iPad app running directly as a floating window in the Vision Pro

VR scenario

An architect wears the Vision Pro in their office. They display a life-sized 3D building model in the middle of the room, while keeping their Mac screen visible beside it. They look at a wall of the building, pinch their fingers to select a material, and modify it in real time. Their client, connected remotely via Spatial FaceTime, sees the same model from their own Vision Pro.

Why it matters in professional VR

  • The Vision Pro has defined the standard for consumer and professional spatial computing
  • Its gaze and pinch interface is influencing all competitors (Pico OS 6, etc.)
  • Its premium positioning pushes other manufacturers to offer more affordable alternatives
  • Compatibility with the Apple ecosystem facilitates enterprise adoption