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VR GLOSSARY
Definition

Location-Based Experience (LBE)

Immersive experience in a dedicated physical venue, open to the public

Also known as: VR Arcade, VR Center

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Location-Based Experience (LBE)

Explanation

A Location-Based Experience (LBE) is a virtual or augmented reality experience offered in a specially designed physical venue accessible to the public. Unlike home setups, LBEs provide high-end hardware, large play areas, sensory effects (wind, vibrations, scents), and professional supervision. They are a major driver of VR democratization by letting the general public discover immersion without investing in personal equipment.

Real-world example

A group of friends books a session at a VR center: they put on headsets and PC backpacks and explore a virtual world together while walking freely in a 200 m-squared space.

Practical applications

  • VR arcades: immersive multiplayer gaming sessions in a dedicated space
  • VR escape rooms: collaborative puzzle-solving in virtual reality with physical set pieces
  • VR attractions in theme parks: virtual roller coasters, flight simulators, sensory experiences
  • Immersive exhibitions and museums: cultural VR tours with guided narration
  • Corporate events: team-building, product launches, temporary immersive showrooms

Types of LBE

VR Arcade / VR gaming center

  • Short sessions (15-60 min) by reservation
  • High-end headsets with large-area tracking
  • Multiplayer in a shared space (free-roam)
  • Catalog of varied games and experiences

Example: A VR center offers 10 experiences including a 4-player cooperative adventure in a 100 m-squared maze

Attraction / Immersive park

  • Synchronized physical effects (wind, vibrations, heat, scents)
  • Real-world sets combined with virtual overlays
  • High throughput capacity (optimized visitor flow)
  • Full narrative design and maximum immersion

Example: A theme park installs a VR walkthrough where visitors walk through a physical set while seeing a fantasy world in their headsets

VR scenario

An LBE center welcomes a group of 6 colleagues for a VR team-building event. Equipped with headsets and PC backpacks, they meet as avatars in a virtual world where they must collaborate to complete challenges. They see each other, communicate by voice, and move freely in a 200 m-squared space. The facilitator supervises from a control station and adjusts difficulty in real time.

Why it matters in professional VR

  • LBEs are most people's first point of contact with VR
  • They deliver a quality of experience unattainable at home (space, hardware, sensory effects)
  • A fast-growing market: the LBE sector is a major economic driver for the XR ecosystem
  • LBEs also serve as a technology showcase to convince businesses to adopt VR