ACCUEILPRODUITSSERVICESUSAGESACADÉMIENOUS
VR GLOSSARY
Definition

Real-Time Interaction

Instantaneous exchange

🇫🇷 Lire en français
Real-Time Interaction

Explanation

Immediate communication with no perceptible delay between action and reaction.

Real-world example

Moving your hand and seeing your virtual hand move in the same way at the same instant.

Practical applications

  • Control responsiveness: every gesture is translated instantly on screen
  • Immediate feedback: visible consequences of user actions without delay
  • Synchronous collaboration: multiple users interacting together without lag
  • Faithful simulations: physics and behaviors computed at every frame

Real-time vs pre-computed

Real-time (interactive)

  • Computations performed instantly during use
  • The user can influence what happens
  • Requires immediate processing power

Example: A VR game where you control the actions

Pre-computed (non-interactive)

  • Content generated in advance
  • Higher visual quality but cannot be altered by the user
  • Films, 360° videos

Example: 360° video of a tour: you watch but do not act

VR scenario

In a VR training module, the technician manipulates a virtual valve. In real time, the system calculates flow rate, pressure, and displays the consequences of their action immediately. They see the result of each gesture without any delay — that is real-time interaction.

Why it matters in professional VR

  • Real-time is what makes a VR experience interactive rather than passive
  • Demanding technical requirement: everything must be computed in under 11 ms (at 90 Hz)
  • A key differentiator between interactive VR training and passive 360° video