ACCUEILPRODUITSSERVICESUSAGESACADÉMIENOUS
VR GLOSSARY
Definition

WebXR

XR in the browser

🇫🇷 Lire en français
WebXR

Explanation

A web standard that provides access to VR/AR experiences directly through a browser.

Real-world example

Trying VR directly on a website without installing any application.

Practical applications

  • Instant access: VR/AR experience without downloading an app
  • Easy sharing: sending a link = sharing an immersive experience
  • Instant updates: modifying content without republishing an app
  • Cross-platform: works on VR headsets, smartphones, and computers

WebXR vs native apps

WebXR (web experiences)

  • Access via URL, no installation
  • Instant deployment and updates
  • Slightly lower performance
  • No store validation required

Example: A virtual tour accessible from the company's website

Native apps (Quest Store, etc.)

  • Optimal performance
  • Full access to headset features
  • Installation required, store validation
  • Updates via download

Example: A training application deployed on enterprise headsets

VR scenario

A client receives a link by email. They click, put on their VR headset, and are immediately inside the company's virtual showroom. No app to install, no friction: WebXR has removed every barrier to access.

Why it matters in professional VR

  • WebXR democratizes access to VR/AR: no need to master app stores
  • Ideal for marketing, demonstrations, and one-off experiences
  • The web is the most universal distribution channel there is