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VR GLOSSARY
Definition

XR (Extended Reality)

Extended reality

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XR (Extended Reality)

Explanation

A generic term encompassing VR, AR, and all mixed reality technologies. XR (eXtended Reality) covers the entire spectrum from fully virtual to partially augmented experiences.

Real-world example

The umbrella term for talking about all immersive technologies together.

Practical applications

  • Simplified communication: saying "XR" rather than listing VR/AR/MR each time
  • Technology strategy: defining a comprehensive XR policy for the organization
  • Cross-functional training: skills applicable across the entire immersive spectrum
  • Technology watch: tracking the evolution of the sector as a whole

The XR spectrum

VR -- Virtual Reality

  • Total immersion in a 100% digital world
  • Opaque headset, disconnected from the real world
  • Training, simulation, entertainment

Example: Driving simulator, immersive virtual tour

AR -- Augmented Reality

  • Virtual elements overlaid on the real world
  • Via smartphone, tablet, or glasses
  • Assistance, contextual information

Example: Instagram filters, AR navigation, augmented manuals

MR -- Mixed Reality

  • Advanced real/virtual fusion with interaction
  • Virtual objects "anchored" in real space
  • Headsets with high-quality passthrough

Example: Quest 3 in MR mode, HoloLens, Apple Vision Pro

VR scenario

A company develops an "XR strategy": virtual site tours (VR), augmented maintenance manuals (AR), and technical training with real machines plus virtual instructions (MR). All under one coherent program.

Why it matters in professional VR

  • XR is the industry-standard term -- knowing it is essential for professional conversations
  • It encourages thinking about immersive technologies as a continuum rather than separate silos
  • A project can evolve from AR to VR (or vice versa) depending on needs -- the XR mindset enables this flexibility