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VR GLOSSARY
Definition

Extended Reality (XR)

Umbrella term for all reality-blending technologies

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Extended Reality (XR)

Explanation

The collective term covering all technologies that blend the real and virtual worlds -- including virtual reality (VR), augmented reality (AR), and mixed reality (MR). XR represents the full reality-virtuality continuum.

Real-world example

A catch-all term for every VR, AR, and mixed reality experience.

Practical applications

  • Umbrella term: encompassing all immersive technologies without distinction
  • Enterprise strategy: defining a global extended reality policy
  • Communication: discussing the sector without diving into technical details
  • Technology watch: tracking the evolution of the entire immersive spectrum

The reality-virtuality continuum

Pure real world

  • No digital additions
  • Direct perception of the environment

Example: Looking around without any screen

AR (Augmented Reality)

  • Real world + superimposed virtual elements
  • Reality remains dominant

Example: Snapchat filters, AR navigation

MR (Mixed Reality)

  • Advanced fusion where real and virtual interact
  • Virtual objects anchored in space, with occlusion

Example: Quest 3 in MR mode, HoloLens

VR (Virtual Reality)

  • 100% virtual world
  • Complete disconnect from reality

Example: Immersive training, VR gaming

VR scenario

A CEO announces: "We are investing in extended reality." This covers VR training, field-based AR assistance, and client-facing MR showrooms -- all under a single strategic vision.

Why it matters in professional VR

  • Extended Reality (XR) is the standardized term for the entire sector
  • Useful for external communication: avoids technical jargon
  • Reminder: XR stands for eXtended Reality