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VR GLOSSARY
Definition

Motion Capture (Mocap)

Recording body movements for digital reproduction

Also known as: Mocap

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Motion Capture (Mocap)

Explanation

A technology that records body movements and reproduces them digitally, enabling realistic animation of virtual characters and analysis of physical gestures.

Real-world example

The motion capture suits covered in reflective markers used to create Gollum in The Lord of the Rings.

Practical applications

  • Character animation: creating realistic movements for avatars and 3D characters
  • Gesture analysis: studying and correcting the movements of athletes, operators, or dancers
  • Gesture-based training: recording expert gestures for knowledge transfer
  • VR content creation: producing natural animations for immersive experiences

Mocap technologies

Optical capture (markers)

  • Reflective markers placed on the body
  • Infrared cameras in the room
  • Very high precision, standard for cinema and AAA games

Example: OptiTrack, Vicon studios for films and video games

Inertial sensor capture (IMU)

  • Suit with accelerometers/gyroscopes
  • No external cameras needed
  • More portable, less precise

Example: Xsens, Rokoko motion capture suits

Vision-based capture (markerless)

  • AI analyzing standard video footage
  • No equipment worn by the actor
  • Accuracy improving rapidly

Example: Solutions based on pose estimation (MediaPipe, etc.)

VR scenario

A subject matter expert performs a complex technical gesture (welding, surgical manipulation). Their movements are captured and integrated into a VR training module. Learners can replay the gesture, view it from every angle, and compare their own execution to the expert's.

Why it matters in professional VR

  • Mocap enables the creation of VR content with believable human animations
  • A key tool for gesture-based training: capturing expertise for transfer
  • Costs are decreasing: solutions accessible to SMEs, no longer limited to AAA studios