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The first VR360 platform translated into Breton

The first VR360 platform translated into Breton

πŸŽ‰ Release of the FΓͺte de la Bretagne 2025... and a small revolution in the world of immersion and VR! πŸŒŠπŸ’«

At explorations360, we like to combine immersion, innovation and asserting our roots. So to mark the occasion, we decided to make a symbolic gesture: translate our immersive platform into Breton.

brezhoneg

πŸ“£ 🐟🌿➑️ And to our knowledge, this is the first VR360 platform platform translated into Breton.

It's not just a wink: it's our way of saying that local cultures have their place in tomorrow's technologies. That in VR, too, you can travel far and wide while remaining firmly rooted, our Corsican friends from Antra Strada (Voyage Art Design) won't contradict us!

We need you!

πŸ§ͺ Even if it's a first in the whole known universe πŸš€πŸŒ, we launch this version with humility (and a few doubts spelling doubts πŸ˜…). So if you speak Breton - or know someone who can help us proofread, correct, refine - we invite you to create a free account at (top right button) and give us a hand.

🎁 No need for a VR headset to help, a simple browser is all you need, just like creating your own immersive experiences.

πŸ’¬ A comment, a share, a "Reizh eo!" - all is welcome.

Plijadur da vezañ gant ac'hanoc'h war an hent-se, to get the feedback ✊

Care habituation in VR: a simple yet powerful tool

Care habituation in VR: a simple yet powerful tool

VR care training for people with disabilities

πŸŽ‰ explorations360 will be at Laval Virtual 2025 from April 9 to 11! HALL B - Stand 26/2

πŸ› οΈ Simple, powerful, adaptable tools for care habituation!

VR headsets, touch-screen tablets, interactive scenarios: the whole package is designed to be easy to use for accompanying professionals.

πŸŽ“ A short training course enables teams to get to grips with the tool and adapt sessions to the profile of each user.

πŸ’‘ The hardware used? The hashtag#HTCVive headsets, for fluid, uncompromising immersion.

A project co-constructed with Fondation Saint-HΓ©lier and LAB Saint-HΓ©lier (project leader), with the support of fondation malakoff humanis handicap. A turnkey solution developed by hashtag#explorations360, in collaboration with the medico-social teams of ESMS Association Anne Boivent and Adapei 35, Assurance Maladie Ille-et-Vilaine (CPAM).

IFTM 2024 - explorations360 VR 360 terminals

IFTM 2024 - explorations360 VR 360 terminals

IFTM 2024

Come and enjoy an exclusive, immersive travel experience!

Join us at Stand L082 (LUXE INFINITY MAGAZINE) on April 17, 18, 19, 2024 at Paris Porte de Versailles, to discover our easy VR SAAS platform and our new stand-alone Interactive VR kiosk solution! We'll also be pleased to stand alongside PLONGEZ magazine and Turtle Prod, who produced the 360Β° immersive videos of the Mediterranean seabed and other seas around the globe!

An avant-garde approach via a VR360 kiosk that not only captivates a highly targeted audience, but also demonstrates a commitment to technological excellence and innovation, while creating a memorable and emotionally rich experience.

Provence landings 360
Laval Virtual 2024 - explorations360 VR 360 SAAS platform

Laval Virtual 2024 - explorations360 VR 360 SAAS platform

laval virtual 2024

Join us at Stand B40 on April 10, 11 and 12, 2024, to discover our easy-to-use VR SAAS platform.
We'll be pleased to join Kizwork, Massive Immersive, QBranch and OLFY at stand "B40 - Le Village by CA".

Laval Virtual 2024 Stand B40
Declaration of Independence for Cyberspace

Declaration of Independence for Cyberspace

Declaration of independence for cyberspace

We touched on the independence of the Web in an article on the genesis of "Metavers", and the podcast linked below is a good complement for those who want to know more about these concrete and effective struggles. This aspect of (cyber)culture, a dream of the hippy-techno libertarians of the 1990s, is little known in France, where hardly anyone has been aware of these struggles since the beginnings of the Internet (sic - Yannn Minh).

"Governments of the Industrial World, you weary giants of flesh and steel, I come from Cyberspace, the new home of Mind. On behalf of the future, I ask you of the past to leave us alone. You are not welcome among us. You have no sovereignty where we gather."
- John Perry Barlow, A Declaration of the Independence of Cyberspace

 

For the American John Perry Barlow, in the 90s, the Internet was going to change the world. He was right: digital civilization has become our ubiquitous reality. But at what price? Hasn't the libertarian and emancipatory utopia been privatized and hijacked by GAFAM, the Internet giants?

Podcast on this declaration of independence in cyberspace.

declaration of independence for cyberspace

declaration of independence for cyberspace

The Declaration of Independence for Cyberspace is a famous text written on February 8, 1996 in Davos, Switzerland, by John Perry Barlow, writer, activist and co-founder of the Electronic Frontier Foundation. It supports the idea that no government (or any other form of power) can impose itself and appropriate the Internet, created six years earlier and still in its infancy and in full expansion at the time.

It was written partly in response to the passage of the TelecommunicationsAct of 1996 in the USA - then under Bill Clinton. The Communications Decency Act (CDA), incorporated into the Telecommunication Act, aimed to censor certain offensive and pornographic content, making it illegal and punishable by a $250,000 fine to, for example, say "shit" online, talk explicitly about abortion, or refer to various bodily functions in anything other than strictly clinical terms, thus tending to limit certain freedoms on the Internet.

Because of its subject matter, this declaration became famous within the first few weeks of its publication, and is still popular on the Internet today. As for the part of the Telecommunications Act concerning expression on the Internet (CDA), the loud cries of Barlow and other defenders of civil liberties bore fruit: in June 1997, after several months of legal wrangling, the Supreme Court ruled that it was incompatible with the First Amendment of the US Constitution.

Find out more about METAVERSE :

DECLARATION OF INDEPENDENCE FOR CYBERSPACE
School bullying

School bullying

Harassment at school, stimulating debate with virtual reality (VR)!

The immersive features of VR headsets provide an ideal environment for teaching students empathy in a world of plural cultures and personalities.

From November to April 2023, Roland Toullec, our project manager, proposed to 2 4th grade students working on a project to raise awareness of harassment, to use our explorations360 platform to build their film. The viewer thus becomes a witness to a virtual experience of harassment, helping to better understand the emotions and negative consequences associated with these situations.

School bullying VR educational kit

Feeling emotions

We know that VR headsets headsets put more strain on the right brain, which is more visual and intuitive. It generates a more creative and less organized way of thinking and acting. It allows you to feel other people's emotions, and to empathize.

By experiencing these emotions in an immersive way, students can develop empathy for victims of harassment.

 

A 360Β° teaching kit to raise awareness of harassment?

What if this first "hands-on" experience, carried out in Saint-Brieuc as a proof of concept, accompanying students at Collège Saint-Yves La Salle, was the first brick in a vast library of immersive content designed for all types of educational outreach?

PicoXR pedagogical headsets cases

 

Why not go one step further and ask students from other secondary schools to create their own resources? It would be a simple matter to roll out a "harassment teaching kit" for creating 360Β° content, enabling students to record their own 360Β° videos or 360Β° images.

 

Test the consequences of your actions!

Thanks to the explorations360 platform and the experience of our teamswe can create immersive questionnaires, and propose different situations and reactions whose consequences can be tested.

This interactive approach promotes active learning and encourages students to think about different ways of resolving conflicts and promoting a respectful school environment. The fight against bullying at school cannot rest solely on the shoulders of students and teachers.

 

Distribute widely

It's essential to involve as many people as possible in this process. Virtual reality can be an invaluable tool for raising awareness among all key players and helping them to better understand students' experiences.Β 

What to do about bullying?

Senate information report of September 22, 2021
Click here!

Report summary (296 Kbytes)

Deployment on our PicoXR headsets casesBest pico g2 4k resolution